![]() Most of the city is drab, the desert that appears later in the game is the same. There’s nothing impressive in NieR: Automata’s graphics department. And while the multiple endings go a long way in making the narrative better, players will have to sit through hammy “revelations” androids dig up about humans in between yelling and crying. In total there are 26 endings that depend on what choices the players make and whether or not they’re playing for the first time. This goes a long way in reconciling the narrative mishaps the first time around, not because 9S is a better protagonist than 2B, but because the new narrative thread actually serves all the characters better than the first playthrough. In truth, it’s an entirely different narrative with new cut scenes and the perspective of 9S rather than 2B. It reads like a cheap incentive to go through a new-game+. ![]() Nearing the end players might find themselves none too impressed with what transpired in terms of narrative, then a notification pops up, and they’re alerted to a new ending at the end of a second playthrough. Side characters, like Pascal and Jean-Paul ( obvious nods to philosophers Neon Dystopia readers ought to know by now), manage to stand out more than the main heroes. Add to that a lot of heavy-handed exposition that waxes angrily about the inhumanity of mankind, and it almost feels like a parody of robot stories. 2B and 9S wonder about shopping centers and where people would fit into a ruined city, which we’ve all seen in these kinds of post-apocalyptic games before. There’s a lot of recognizable sci-fi tropes in NieR: Automata. In an effort to reclaim Earth YoRHa was formed, sending android soldiers to fight the machines and reclaim their home for the “glory of mankind.” After their first mission, androids 2B and 9S soon learn that their mission is more complicated than they believed. NieR: Automata takes place thousands of years in the future after an alien invasion unleashed an army of machines and forced humanity to flee for the moon.
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